By
Armand Cabrera
Crowdsourcing is one of the biggest problems facing the
art industry right now. It exploits the bottom end of the labor pool, and puts pressure
on the top end into lowering prices to compete with the rise of free and low
paid labor. It is an example of the lottery/ game show mentality of employers nowadays.
What I mean by that is instead of having a large pool of professional labor that employers pay
to do work for them, they have abrogated their responsibility and knowledge of
craft to the mob. Companies now spend as little as possible on development of
products and advertising. Crowdsourcing development is a lottery where chance
rules success, not quality.
Edit:
[Instead of paying for book covers, graphic design, interior art, storyboards or any other use of art companies now hold contests that offer exposure or experience as compensation. Some even go as far as to charge the artists for entering these contests instead of paying for services rendered.]
[Instead of paying for book covers, graphic design, interior art, storyboards or any other use of art companies now hold contests that offer exposure or experience as compensation. Some even go as far as to charge the artists for entering these contests instead of paying for services rendered.]
There are two ways to lower risk; the first is to
be very good at what you do. This is difficult and requires long hours acquiring
the necessary skills to accomplish whatever goal you have. You have to
understand the industry you plan on entering from a development point of view
not just as a consumer. You have to understand the components for development.
You have to decide on where your entry into this market will be. And if you are
an honest person you have to fund it. All of this takes time and money.
The other way is a gambling approach where you take very
little time and effort for each idea and spread them like fertilizer in a
particular market hoping something will catch the public’s eye. Crowdsourcing
is everywhere in art, the gallery system, online comics, advertising and
graphic design, cover and interior illustration just about anything you can think
of that uses some form of art has someone or some company out there trying to
get it for free or below a living wage.
Someone decides they have an idea and then with no
experience or understanding they look for free labor through crowdsourcing to
execute their idea. It is trial and error at the expense and time of the people
working with them. Most of these endeavors fail mid development leaving the
artists with nothing to show for their work. This approach gives you garbage of
no lasting value geared towards whatever is trending through the society. To
minimize a company’s or entrepreneurs’ outflow of cash, these entities offer
exposure or experience instead of living wages for professional work. The problem is there is no useful experience
or worthwhile exposure for making crap. I don’t need to burn my hand on the stove
to know that I wouldn't enjoy the experience and when put in the wrong place people
die from exposure. Garbage is not made the same way quality is made.
When you are starting out as an artist it is important to
value what you do, there are no shortcuts to success. To make a living from art
an artist must have ability and a business sense about them or they will be out
of business quickly. Undercutting industry standards of living wages through
crowdsourcing and unfair working conditions just insures its eventual collapse.
